The spike: approach, jump and hit

Volleyball's most coveted move is built from the ground up: first the approach, then the jump, and only at the very end, the arm.

It starts with the feet

Those who start learning to spike focus on the arm. In reality, a successful spike is made of three things in sequence — approach, takeoff, hit — and the first two determine almost everything. If you reach the right spot in the air at the right time, even a modest arm can score; if you arrive poorly, no arm can save the shot.

The principle to keep in mind: you jump forward towards the net but almost vertically, not into the net. The approach is used to convert horizontal speed into height, not to carry you under the net.

The three-step approach

This is the most common pattern and the easiest to learn. For a right-handed player:

  1. First step, left, short: used to get the body moving.
  2. Second step, right, long and low: this is the accelerating step, with the body lowering.
  3. Third plant, left closing next to the right: both feet land almost together, the body is low and the arms are already back.

For a left-handed player, the footwork is mirrored. Some prefer a four-step approach, which adds an initial closing-in step: it makes little difference and is a matter of preference.

Two things matter more than the exact sequence:

The jump and the body in the air

At takeoff, you push off with both feet, the arms swing up, and the body extends. In the air, the correct posture is an arch: the shoulder of the hitting arm goes back, the elbow stays high, the hand is behind the head, the other arm points towards the ball and then drops.

Typical mistakes in the air:

The hit

You hit with an open, firm palm, high and in front of the shoulder, with an extended arm. The wrist snaps forward and downward: it is the wrist snap that gives spin to the ball and makes it drop inside the court. Without the wrist, every hard spike will go out.

The hit should be learned in this order:

  1. Hard cross-court shot, the most natural hit, towards the opposite side from the takeoff point.
  2. Hard line shot, rotating the shoulders just before contact and hitting more on the outside.
  3. Tip (or dink): same movement, same approach, but the arm slows down and the hand guides the ball into an empty space. If the approach is identical, the opponent won't notice.
  4. Tooling the block (the so-called block-out): hitting against the blocker's hands, aiming for an outward deflection. This is the right choice when the block is solid and the ball is off the net.

Attacking bad sets

In amateur play, most sets are not perfect, and this is where a useful attacker stands out:

The rule that wins the most points of all for an amateur attacker is another: look at the opponent's court before hitting. A medium-power attack into an empty space is worth more than a blast into the blocker's hands. In practice, this means glancing at the defence as you rise, rather than staring at the ball.

Back-row attack

A rule to know even if you rarely use it: a back-row player can attack, but if at the moment of takeoff they have touched or crossed the 3-meter line, they cannot hit a ball that is entirely higher than the top edge of the net. It is the foot at takeoff that counts, not where you land. If the ball is lower than the top of the net, however, you can hit it from any position.

Training in pairs or threes

A health warning that is worth more than any technical advice: landing must be done on both feet with knees bent. Landing on one foot, with a straight leg, is the most common way to ruin an ankle or a knee in the gym.

Frequently asked questions

How do you do the approach for a spike?

The basic pattern is three steps: for a right-handed player, a short left, a long and low right, then the left closing in. The last step is the longest and the arms go back to then swing up powerfully at takeoff.

Why do my spikes end up in the net?

Usually due to a low elbow, contacting the ball too far forward, or jumping into the net. The hit must be made with an extended arm, high and in front of the shoulder, with a downward wrist snap.

Why do my spikes go long?

Because of a lack of wrist snap, which is what imparts spin to the ball and makes it drop. Hitting hard with a stiff arm and a locked wrist almost always sends the ball past the baseline.

Can a back-row player spike?

Yes, but if at the moment of takeoff they have touched or crossed the 3-meter line, they cannot hit a ball that is entirely higher than the top edge of the net. It is the foot at takeoff that counts, not the landing spot.

Continue along this path